![]() ![]() 4.2.17 Aerodynamic Torpedo Fin Stabilizers.4.2.16 Forced Takeoff and Landing Equipment.4.2.9 Extended Main Battery Effective Range.4.2.8 Ballistic Capped Armor-Piercing Shells.4.2.4 Automated Main Battery Loading Mechanism.4.2.1 Main Battery Fire Control Station.4.1.4 Improved Main Battery Loading Mechanisms.4.1.3 Upgraded Damage Control Equipment.4 Unique Upgrades ("Legendary" Upgrades).3.2.4 Surveillance Radar Modification 1.3.2.3 Hydroacoustic Search Modification 1.3.1.1 Damage Control Party Modification 1.2.6.7 Auxiliary Armaments Modification 2. ![]() 2.6.4 Artillery Plotting Room Modification 2.2.6.3 Gun Fire Control System Modification 2.2.5.7 Submarine Steering Gears Modification 3.2.5.4 Concealment System Modification 1.2.5.3 Squadron Consumables Modification 1.2.4.11 Submarine Steering Gears Modification 2.2.4.1 Damage Control System Modification 2.2.3.3 Artillery Plotting Room Modification 1.2.2.1 Damage Control System Modification 1.2.1.2 Auxiliary Armaments Modification 1.Estimating the target ships speed of course falls on you and you would use things like the angle of the smoke leaving its stacks and the targets situation and what he could be doing in that instant (are they turning and bleeding speed etc). If the ship is moving at 30 knots then you go to 7.5 since the ship is moving at 1.5 times what the sight is calibrated for. If the ship is moving at 40 knots (ie a destroyer) then you double the lead to the 10 second tic mark (actually more like 9 since DD's move at 35-ish) since the ship is moving at or close to double what the sight is calibrated for. So a ship that is moving perfectly perpendicular to your gunsight (giving you their full broadside) with a shell flight time of 5 seconds according to your gunsight data and at a speed of 20 knots puts the target on the #5 tic. And that the sight is calibrated for a ship moving at 20 knots. Havent watched the video yet, maybe will do so this weekend.īut i thought that with dynamic each tic represents a second. ![]()
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