![]() Programming is too valuable a skill to go unpaid.įunny thing, post edits don't give me alerts, which is what I was checking to see when you responded after your first response. I'm willing to throw in a tip if you can complete this request. But, if you like, I can send it over and it should be a simple task to just update it. I've searched quite a bit, and I can't even find where I got it from. ![]() However, with the latest DLC, most of its options have gone dead. " Game Version: 23941(Darkest Dungeon goes by its SVN revision number) Options Required: No damage to hero, no stress to hero, no limit to item stack amount, allow changing skills outside of the hamlet Game/Steam Website: Other Info: I was using a Cheat Engine table for the longest time, called "Darkest Shieldbreaker v4". If the attacker os a hellion with finisher you have a 10%-20% chance to survive.AQLxdHfMPF8 Game Name: Darkest Dungeon Game Engine: "The game uses a homebrewed, lightweight cross-platform game engine developed by programmer Kelvin McDowell. All vestal can do is heal.Īnd if you pull her out of position she can do ♥♥♥♥ and all.Īlso if your vestal moves and someone goes to deaths door the next attack is a definite check. We have too long and boring fights because of that system, it must be reworked and heal should be nerfed, in my opinion. You can just cast it and forget about deathblows for next 3 turns, every time your opponent downs hp of your character to zero, he survives due to deathblow resist, and restore that resist after by passive heal. But you know what? Antiquarian have so damn op heal for pvp. So to survive you will want to have aoe healer in party, so Vestal is op again. Just heal for 1 hp is enough to restore deathblow resists to initial values. ![]() Thats right, you have resists which reduces after each Deathblow check. Srtgnm původně napsal:No, RNG is not the case, the system of Deathblow is a ♥♥♥♥♥♥♥♥ in the pvp. ![]()
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